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Toshinari Seki takes goofing off to new heights. Every day, on or around his school desk, he masterfully creates his own little worlds of wonder, often hidden to most of his classmates. Unfortunately for Rumi Yokoi, his neighbor at the back of their homeroom, his many games, dioramas, and projects are often way too interesting to ignore; even when they are hurting her grades.
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"Seki's complicated games manage to distract Rumi... even when he's absent from school. Not only does Seki try to literally rewrite history, he performs surgery (on stuff animals), and brings live creatures to cooking class. Meanwhile, Rumi focuses on saving the earth itself..."--Page 4 of cover.
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Classroom Clowning. Seki creates a new twist on a board game, crafts his own version of a jack-in-the-box, and invents a machine that recycles eraser scraps that ends up being a little too perfectly entertaining. But Yokoi discovers that the most distracting game of all involves toys that are completely invisible!
17) Wildflowers
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"Sisters Clemmie, Matilda, and Emma embark on an adventure of the imagination through the jungles of a mysterious island, which reveals the unbreakable bond they share."--Provided by publisher.
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Description
Join Simon and Chester in their fourth adventure as they navigate friendship, jealousy and new friends. Chester lives with his Grandma, his cat Mr. Pickles and Simon the ghost. Simon and Chester are best friends. Their attic is the location for some of the best activities known to humankind: making up songs about passersby, acting out scenes from Simon's exciting Dr. Darington novels and creating the incredible Treat-A-Matic snack dispenser. But Chester...