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Discover the story of the Haitian Revolution and the Louisiana Purchase in this installment of the New York Times bestselling graphic novel series!
The Louisiana Purchase (1803) is today seen as one of history's greatest bargains. But why did Napoleon Bonaparte sell this seemingly prosperous territory? At the time, France controlled Haiti, and there, enslaved Africans were used to harvest sugar. But in 1791, Toussaint Louverture led the largest uprising...
2) Sisters
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"Three weeks. Two sisters. One car. A true story. Raina can't wait to be a big sister. But once Amara is born, things aren't quite how she expected them to be. Amara is cute, but she's also a cranky, grouchy baby, and mostly prefers to play by herself. Their relationship doesn't improve much over the years. But when a baby brother enters the picture, and later, when something doesn't seem right between their parents, they realize they must figure...
4) Smile
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"Raina just wants to be a normal sixth grader. But one night after girl scouts she trips and falls, severely injuring her two front teeth. What follows is a long and frustrating journey with the on-again, off-again braces, surgery, embarrassing headgear, and even a retainer with fake teeth attached. And on top of all that, there's still more to deal with: a major earthquake, boy confusion, and friends that turn out to be not so friendly. Raina's story...
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You're never too young to start! In Escape the Rat Race, you'll find out: • How "working to learn, not to earn" paves the way to money-making opportunities! • The basics of making money by creating assets! • How to make money work hard for you, so that you don't have to work so hard for money!
7) Guts
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Raina wakes up one night with a terrible upset stomach. Her mom has one, too, so it's probably just a bug. Raina eventually returns to school, where she's dealing with the usual highs and lows: friends, not-friends, and classmates who think the school year is just one long gross-out session. It soon becomes clear that Raina's tummy trouble isn't going away... and it coincides with her worries about food, school, and changing friendships. What's going...
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You never had a science teacher like this! Max Axiom is a super-cool super-scientist. Using powers he acquired in a freak accident. Max demonstrates and explains science in ways never before seen in the classroom. Whether shrinking down to size of an ant or riding on a sound wave, Max can do whatever it takes to make science super cool and accessible.
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The cradle of civilization is being drained of life--by a vampire! Amy, Elena, and Marcus use Tío's time machine to venture back to ancient Mesopotamia, where a vampire is plaguing the Mesopotamian people and their crops. Can the team solve the mystery of the damaged crops and keep the people--and the vampire--safe? This graphic novel includes monster profiles and survival tips as well as in-depth content on the social structure, government, and...
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Tío sends Fiona, Amy, and Marcus to ancient China where a kind Chinese dragon is an innocent part of the new emperor's power grab. The monster hunters arrive in Chang'an as peasants, where they experience hard labor while building the Great Wall of China. But how will the team find the dragon? And will they find it before the emperor does? Readers will join the team as they explore Emperor Qin's tomb full of terracotta soldiers and get acquainted...
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Jalen is the fastest kid on the football team. He'd be a great wide receiver--if he could catch! But he drops every pass thrown his way. With help from an alien friend, will Jalen dive for the end zone or be benched permanently? This graphic novel includes educational sidebars such as a quick history of football, a social emotional tie-in, and a pro athlete biography. Backmatter includes an activity page and character information. Activities for...
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Tío has an important mission for Elena, Jorge, and Fiona. They're being sent to the southern lowlands of ancient Maya. They must find not one but two poltergeists who are forcing the Maya people to endlessly play their once-fun ball game, ulama! Will the kids be able to put the poltergeists to rest? Join the Secret Society of Monster Hunters as they explore the ancient Maya culture and race against the clock to put these poltergeists to rest. This...
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Tío sends Elena, Jorge, and Marcus to a small town in Iowa in 1983. This sounds like a boring adventure, until they learn that they're going to one of the first video game competitions--and they're there to identify and hide a flock of zombies from the public! Will they be able to find and save the zombies in time? And will Marcus ever get to play an original PacMan arcade game? Join the Secret Society of Monster Hunters to find out. Activities for...
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Tío has an urgent mission for Jorge, Elena, and Amy. They must voyage to Harlem in the late 1920s. A fairy with a beautiful voice has been imprisoned. They must rescue her from her gangster captors before history learns of her and her fairy kind! Readers will learn about the Jazz Age and the Harlem Renaissance as they embark with the monster hunters on a thrilling adventure through jazz clubs, the streets of Harlem, and Central Park. Activities for...