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"This introductory guide to the worlds of the leading fantasy role-playing game franchise provides an immersive illustrated primer to the beasts and creatures of D&D. In this illustrated guide for new players, you're transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the monsters for which the game (and all of its iterations) is known. Featuring direct, pithy insights on the monsters and how players...
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The first comprehensive biography of geek and gaming culture's mythic icon, Gary Gygax, and the complete story behind his invention of Dungeons & Dragons.
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008.
Gygax's magnum opus, Dungeons...
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008.
Gygax's magnum opus, Dungeons...
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"This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination....
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When the discovery of The Dungeon Master's Guide draws him into a colorful new world, ten-year-old Jun-su, with the help of an English-speaking teacher, deciphers the rules of this famous role-playing game, which sweeps him away from the harsh reality of a famine-stricken North Korea.
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Something big has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which occur every half century. The Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash, a forbidden human, secretly disguised as a minotaur, is no stranger to impossible odds, and neither are her friends, the Danger Club, who recently battled a necromancer and his army...
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"Role-playing game historian Ben Riggs unveils the secret history of TSR -- the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival. Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game....
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Margaret Weis and Tracy Hickman return to the unforgettable world of the New York Times bestselling Dragonlance series as a new heroine--desperate to restore her beloved father to life--sets off on a quest to change time. Destina Rosethorn--as her name implies--believes herself to be a favored child of destiny. But when her father dies in the War of the Lance, she watches her carefully constructed world come crashing down. She loses not only her beloved...
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"Sunny's just made it to middle school . . . and it's making her life very confusing. All her best friend Deb wants to talk about is fashion, boys, makeup, boys, and being cool. Sunny's not against any of these things, but she also doesn't understand why suddenly everything revolves around them. She's much more comfortable when she's in her basement, playing Dungeons & Dragons with a bunch of new friends. Because when you're swordfighting and spider-slaying,...
14) Chaotic good
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Cameron wants only to complete her costume portfolio in peace, but when a trip to the local comic shop results in a hostile reception from a male employee, she returns disguised as a boy at her twin brother's suggestion and finds herself drafted into a D&D campaign.
15) Dragons of fate
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"A clash of powerful magical forces sets off the Graygem of Gargath, sending Destina Rosethorn and her companions deeper into the past than she intended--to the age of Huma Dragonbane and the Third Dragon War. Now, with the Device of Time Journeying shattered, they must find another way back to their own era, before the Graygem irrevocably alters history and the Third Dragon War ends in defeat for the forces of good. While the battle rages on, Destina...
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Traces the history of the "Dungeons & Dragons" tabletop role-playing game, discussing its release in 1974, its rise to fame, its creators and their company TSR, and how they handled the game's successes, setbacks, and controversies. Also explores the falling out between the game's creators.
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In the wake of the demon uprising and two years of peace, a Civil war is in the offing, and Jarlaxle and a small group of friends go on an expedition in search of Doum'wielle, the last wielder of the powerful sword known as "Cutter", in hopes that she may be the key to unlocking the sword's potential.
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An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along...
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"The world is a dangerous place--especially when you're up to no good. Whether you're a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone's going to come at you. Probably more than one someone. You can't know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop...
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Long before the dreaded Demogorgon took one of them to the Upside Down, Mike, Lucas, and Will bond with Dustin for the first time over the game that would define their childhood as they come together through communal stories and perilous quests to learn important lessons about friendship and find the courage to stand up to the bullies that challenge their every day.