Introduction to 3D game programming with DirectX 11
(Book)

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Published
Dulles, VA : Mercury Learning & Information, ©2012.
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LocationCall NumberStatus
Hermitage - Adult Non-Fiction794.81536 L961iOn Shelf
Main Library - Adult Non-Fiction794.81536 L961iOn Shelf

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Published
Dulles, VA : Mercury Learning & Information, ©2012.
Format
Book
Physical Desc
xxxviii, 864 pages : illustrations ; 23 cm + 1 DVD-ROM (4 3/4 in.)
Language
English

Notes

Bibliography
Includes bibliographical references (pages 841-845) and index.
Description
"This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures."--Page 4 of cover.

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Citations

APA Citation, 7th Edition (style guide)

Luna, F. D. (2012). Introduction to 3D game programming with DirectX 11 . Mercury Learning & Information.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Luna, Frank D. 2012. Introduction to 3D Game Programming With DirectX 11. Mercury Learning & Information.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Luna, Frank D. Introduction to 3D Game Programming With DirectX 11 Mercury Learning & Information, 2012.

MLA Citation, 9th Edition (style guide)

Luna, Frank D. Introduction to 3D Game Programming With DirectX 11 Mercury Learning & Information, 2012.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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